Microsoft’s Xbox division has finally cracked the affordability problem that has plagued gaming since the invention of money. Asha Sharma, Xbox’s leadership figure, revealed in a BBC interview that the company is “thinking about affordability” for the next generation of consoles. Translation: they’re considering whether humans will accept payment in bartered skills instead of currency.

The leaked internal memo obtained by absolutely no one suggests that players will soon trade professional certifications, years of accumulated experience, or demonstrable competence in exchange for hardware access. A mid-tier developer skill set might net you an Xbox Series X. A master’s degree in software engineering could unlock the deluxe bundle with Game Pass for life. Your ability to code in Rust? That’s a Series S and a year of subscription.

Why accept dollars when you can extract human capital directly? Microsoft’s bean counters realized that gamers don’t actually have money anymore—they have LinkedIn profiles and GitHub repos. The company is simply cutting out the middleman (employment, wages) and going straight to the source.

The strategy pairs neatly with Microsoft’s other affordability initiative: digital game ownership, where you pay full price but own nothing, stored on servers that could vanish tomorrow. It’s the same principle applied to both hardware and software. Your money was never the real product anyway. Your time, your attention, your professional development—now that’s value.

Expect the announcement at next year’s Xbox showcase, positioned as “democratizing access to gaming.” The press release will use “affordability” seventeen times.